

When defending the docks, gas rats can be manipulated into helping the team by allowing them to target the heroes and then falling back slightly so that the horde rats rush into the gas and die. One or two players can float around on the docks to the rear and right of this building to snipe specials and protect the players in the building from getting flanked. Should it be necessary to retreat, you can fall back to the docks. The roof makes it difficult for gas rats to gas the enclosed area, and rats will be funneled as they climb the stairs. The small building with a roof on the left of the docks (facing the town) is a good "command center" for a defense. Here are three common strategies in order of most to least difficult: Defending against the waves can be difficult. This loud signal will trigger several waves of Skaven that will attempt to punish you for breaking their toys. To finish this map, you must summon your getaway boat by ringing the town bell. Because your team may be low on ammo at this point, and there is no guaranteed resupply before the end of the map, it is common practice for the team to make a short detour to top up on ammo at the crate on the wooden platform before leaving the area. Once all three Doomwheels have been destroyed, a large gate will open allowing the team to exit the area. The destruction of each Doomwheel triggers a horde, so be forewarned. In the main clearing (where the barrels are) you can find shelter from specials and some natural rat funnels underneath the wooden platforms. If your group is attacked while in transit, toss the barrel to safety and then get your collective backs to the nearest wall to limit your exposure. As usual, it is very important to try to avoid being caught fighting in the open. Unless your team is clearly "overpowered" relative to the game difficulty, or you're attempting to finish the map in record time, it is highly advised to run each barrel to its destination as a group of four. Typically you'll face one ogre and one stormvermin patrol on this map, so look to have some anti-ogre weaponry and a saved strength potion that can be shared, if possible.ĭuring this event, the heroes must shuttle explosive barrels from their initial location in the back of a wagon to three Doomwheels located along the periphery of the area. Head left and you'll find the grimoire in a small alcove.Įngines of War is a long map, and both events can turn ugly if the team gets split up. Walk up the roots of the tree to jump over the wall. Once you're in main courtyard of the destroyed temple, look for a wall with grated openings in it and a large tree that leans against it. The second Grimoire is placed a bit before the third tome. Jump and clamber your way along the left edge of the outside area to find the location. Stay to your left to find a small tunnel to an outside area. The first Grimoire is hidden in the first cave you enter after the initial swamp area. Go the opposite way (to the right as you drop down from the cliff area) and you'll find it near the map border. The third Tome can be found before the town at the very end. You can either take the right-most path and stay right to arrive at this raised walkway or make a slightly challenging jump from the nearby window to the raised walkway as a shortcut. The second Tome is located to the right side of a raised walkway upon entering the broken-down temple following the Doomwheel event. It is behind some trees near the ledge, within a mushroom circle. The first Tome can be found by going left once you exit the cave and cross the rope bridge. After completing the mission they retreat to a river-side village to escape with Oleysa's ship after withstanding an aggressive Skaven counterattack. Their primary target is to destroy the Skaven's Engines of War (also known as Doomwheels). It sees the heroes leading a raid through swampy terrain into a Skaven warcamp hidden in the Reikland Forest. Engines of War is a mission in the 2nd act of the base game.
